The chameleon: blend in, don't get caught.
(3-D Object)
Description
Everybody knows the 'secret' except the Chameleon. But who is the chameleon? To catch them, players must describe the 'secret' with just one word. Too obvious and the Chameleon blends in. Too vague and you start looking guilty. Now let the frantic debating, hoaxing and finger-pointing begin. But be careful, choose the wrong player and the Chameleon escapes.--From container.
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Notes
Citations
Tahta, R. (2020). The chameleon: blend in, don't get caught. London, UK, Big Potato Games.
Chicago / Turabian - Author Date Citation (style guide)Tahta, Rikki. 2020. The Chameleon: Blend In, Don't Get Caught. London, UK, Big Potato Games.
Chicago / Turabian - Humanities Citation (style guide)Tahta, Rikki, The Chameleon: Blend In, Don't Get Caught. London, UK, Big Potato Games, 2020.
MLA Citation (style guide)Tahta, Rikki. The Chameleon: Blend In, Don't Get Caught. London, UK, Big Potato Games, 2020.
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Record Information
Last Sierra Extract Time | Nov 08, 2024 01:45:41 PM |
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Last File Modification Time | Nov 08, 2024 01:45:55 PM |
Last Grouped Work Modification Time | Nov 08, 2024 01:45:48 PM |
MARC Record
LEADER | 01808crm 2200349 i 4500 | ||
---|---|---|---|
007 | zu | ||
008 | 221216s2020 enk g gneng d | ||
024 | 1 | |a 778988564813 | |
040 | |a MvI-LONL |b eng |e rdacMvI-LONL |c MvI-LONL |d ma | ||
245 | 0 | 4 | |a The chameleon : |b blend in, don't get caught. |
264 | 1 | |a London, UK : |b Big Potato Games, |c 2020. | |
300 | |a 1 game (custom topic card, 40 topic cards, 8 green cards, 8 blue cards, 1 dry erase pen, 1 yellow dice, 1 blue dice) : |b cardboard, wood, and plastic ; |c 30 x 17 x 6 cm | ||
336 | |a three-dimensional form |b tdf |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a object |b nr |2 rdacarrier | ||
500 | |a Game designed by Rikki Tahta. | ||
500 | |a Title from container. | ||
500 | |a For 3 to 8 players. | ||
500 | |a Duration of play: 15 min. | ||
520 | |a Everybody knows the 'secret' except the Chameleon. But who is the chameleon? To catch them, players must describe the 'secret' with just one word. Too obvious and the Chameleon blends in. Too vague and you start looking guilty. Now let the frantic debating, hoaxing and finger-pointing begin. But be careful, choose the wrong player and the Chameleon escapes.--From container. | ||
521 | 1 | |a For ages 14 and up. | |
650 | 0 | |a Board games. | |
650 | 0 | |a Word games. | |
655 | 7 | |a Card games. | |
655 | 7 | |a Puzzles and games. |2 lcgft | |
700 | 1 | |a Tahta, Rikki, |e creator. | |
710 | 2 | |a Big Potato Games, |e publisher. | |
907 | |a .b27266461 | ||
945 | |y .i67859525 |i 22205291788 |l maag |s - |h |u 4 |x 3 |w 0 |v 0 |t 69 |z 12-16-22 |o - |a TEEN GAMES CHAMELEON | ||
945 | |y .i68108047 |i 31200081102336 |l hmze |s - |h 11-29-24 |u 7 |x 3 |w 4 |v 0 |t 95 |z 03-08-23 |o - |a Library of Things | ||
945 | |y .i69073788 |i 31216004335233 |l nhaxy |s - |h |u 3 |x 0 |w 3 |v 0 |t 69 |z 12-12-23 |o - |a Game Chameleon | ||
998 | |e - |d r |f eng |a hm |a ma |a nh |